Winter in June by Katie Moses

A game about depression. This game takes a close look at a personal experience, and serves as a commentary on for-profit mental health spaces. It was created as a method of processing a traumatic event in my personal life. Please take note of the trigger warning just after the title page. This game might be challenging to sit through, but I truly appreciate you taking the time. 

Multiple playthroughs recommended. 

Awards:

Voted #1 best characters, #2 best emotional impact, and #3 for best descriptions and overall in the Spring Clean Twine Jam.

Awarded the Impact Award at the UCSC Games Showcase 2020.


StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
AuthorKatie Moses
GenreInteractive Fiction
Made withTwine
Tagsbranching, branching-narrative, depression, Mental Health, Narrative, serious, Twine
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse

Development log

Comments

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(+1)

This game is so triggering in the best way possible, thank you

(+1)

this game made me feel a lot of things, but mostly it made me feel understood and seen and vindicated. it made me feel "right," in the sense of...a lot of people that have never been thru the psychiatric shitstem don't understand how horrifying it is, it is basically a prison for crazy people, is what they don't want to say.

in any medical situation (i have various chronic illnesses / disability), if you don't have an advocate, you are seen by the medical professionals and the hospitals as "an unwanted" and "an invalid" in the worst way if not, in psychiatry, "a number" (i got assigned A Number when i was there), and there's no avoiding the similarity to prison cell mate numbers. 

it's so extremely dehumanizing to be "a patient" in any context, but psychiatric is the worst betrayal to anyone that doesn't know the reality of "getting a suicidal person 'Help'" which really just means "calling the police on you" and it's just. 

i feel so so seen and understood and RELIEVED that someone else knows the Extreme Nightmarish Horror of the psychiatric system. because anyone that hasn't, those are the people that'll call 911 on you. those are the people, even well-intentioned, that think "help" means actual competent and compassionate medical attention and care that is of course deeply humanizing. instead of being dehumanized into a number under psychiatric imprisonment, made worse if you are "a person that would not be missed," i.e. a person with no family/friends/visitors/advocates.

so thank you. for making this.

(+1)

i've just seen this and i'm so glad this game resonated with you. you have put into words a lot of my goals and feelings with this game. i'm so sorry that we have this shared experience and i'm very thankful you're here and playing my (awful) game.

(+1)

i'd just like to say, your games are a huge inspiration to me. they're comfort games to me, and i really do hope you're alright. thanks for making these, and have a lovely day <3

(+1)

thank you so much! I am doing a lot better, making these games help me process a lot of emotions. I'm really glad they mean sometime to you, and thank you for taking the time to leave this comment <3 :)

(+2)

I just finished playing this and I just wanna say thank you for making this, I imagine this was hard to make but I'm glad you did. This was incredibly hard  to play (I admit I did cry a few times), a few years back I went through a very similar experience (for me it was 10 days) and, well, I'm still healing from it today. I have yet to see anyone else make a game about this particular subject but I'm (for lack of a better word) happy to see one made now. Thank you for taking the time to make this and share such a very personal experience. A very important game and I hope others see it and play it.

(+2)

Thank you so much. I'm glad this had such an impact on you, and I hope you're doing better now. Thank you for playing :)