Winter in June by Katie Moses

A game about depression. This game takes a close look at a personal experience, and serves as a commentary on for-profit mental health spaces. It was created as a method of processing a traumatic event in my personal life. Please take note of the trigger warning just after the title page. This game might be challenging to sit through, but I truly appreciate you taking the time. 

Multiple playthroughs recommended. 


Voted #1 best characters, #2 best emotional impact, and #3 for best descriptions and overall in the Spring Clean Twine Jam.

Awarded the Impact Award at the UCSC Games Showcase 2020.

Rated 5.0 out of 5 stars
(1 total ratings)
AuthorKatie Moses
GenreInteractive Fiction
Made withTwine
Tagsbranching, branching-narrative, depression, Mental Health, Narrative, serious, Twine
Average sessionAbout a half-hour

Development log


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i'd just like to say, your games are a huge inspiration to me. they're comfort games to me, and i really do hope you're alright. thanks for making these, and have a lovely day <3

thank you so much! I am doing a lot better, making these games help me process a lot of emotions. I'm really glad they mean sometime to you, and thank you for taking the time to leave this comment <3 :)


I just finished playing this and I just wanna say thank you for making this, I imagine this was hard to make but I'm glad you did. This was incredibly hard  to play (I admit I did cry a few times), a few years back I went through a very similar experience (for me it was 10 days) and, well, I'm still healing from it today. I have yet to see anyone else make a game about this particular subject but I'm (for lack of a better word) happy to see one made now. Thank you for taking the time to make this and share such a very personal experience. A very important game and I hope others see it and play it.


Thank you so much. I'm glad this had such an impact on you, and I hope you're doing better now. Thank you for playing :)