Winter in June by Katie Moses

A game about depression. This game takes a close look at a personal experience, and serves as a commentary on for-profit mental health spaces. It was created as a method of processing a traumatic event in my personal life. Please take note of the trigger warning just after the title page. This game might be challenging to sit through, but I truly appreciate you taking the time. 

Multiple playthroughs recommended. 

Awards:

Voted #1 best characters, #2 best emotional impact, and #3 for best descriptions and overall in the Spring Clean Twine Jam.

Awarded the Impact Award at the UCSC Games Showcase 2020.


Development log

Comments

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(+1)

I just finished playing this and I just wanna say thank you for making this, I imagine this was hard to make but I'm glad you did. This was incredibly hard  to play (I admit I did cry a few times), a few years back I went through a very similar experience (for me it was 10 days) and, well, I'm still healing from it today. I have yet to see anyone else make a game about this particular subject but I'm (for lack of a better word) happy to see one made now. Thank you for taking the time to make this and share such a very personal experience. A very important game and I hope others see it and play it.

(+1)

Thank you so much. I'm glad this had such an impact on you, and I hope you're doing better now. Thank you for playing :)